@Mattriosca MattrioscaMattriosca posts on X about goku, style, animation, frame the most. They currently have [-----] followers and [---] posts still getting attention that total [------] engagements in the last [--] hours.
Social category influence finance 1.57% technology brands 1.57% social networks 0.79%
Social topic influence goku #237, style #1825, animation 7.87%, frame #858, this is #5958, anime 4.72%, entire 4.72%, character #1803, the first 3.15%, super 3.15%
Top accounts mentioned or mentioned by @crashiephong @aguilalaa @slightlyani @ziedta @minatosflash @ssss_ysh @venixys @sloplays @dbshype @ciraele1 @halvard @the_bomber100 @christi41530916 @lost_samurai119 @weebmaster692 @leo_c007 @mark_mellor12 @pestilplague @shallic8978 @sawrd343
Top posts by engagements in the last [--] hours
"Absolutely insane. Oh my god. I gotta reinstall Legends. DB Legends - LEGEND Super Vegito Trailer https://t.co/JE8IpTuMUy DB Legends - LEGEND Super Vegito Trailer https://t.co/JE8IpTuMUy"
X Link 2026-02-07T11:14Z [----] followers, [----] engagements
"Other than Vegeta's blue card looking like a big downgrade from his previous version everything else is nice. Excited to see how they perform in game since these two were my favorite characters from the 1st anniversary Literally nobody is talking about the new SSGSS Duo unit so here's the reveal clip. #DBLegends #DragonBall @SLOplays @DbsHype https://t.co/X93S83EXDU Literally nobody is talking about the new SSGSS Duo unit so here's the reveal clip. #DBLegends #DragonBall @SLOplays @DbsHype https://t.co/X93S83EXDU"
X Link 2026-02-07T13:01Z [----] followers, [----] engagements
"11/10 artworks. WOW. THE LEAK WAS FUCKING REAL https://t.co/qgpNApzzHQ THE LEAK WAS FUCKING REAL https://t.co/qgpNApzzHQ"
X Link 2026-02-08T05:17Z [----] followers, 13.7K engagements
"THAT UI ANIMATION WAS ABSOLUTELY UNREAL OH MY GOD"
X Link 2026-02-08T05:24Z [----] followers, [----] engagements
"Genuinely speechless. Reaction and in-depth threads are gonna be fun this time. Dokkan Battle 11th Anni: SSJ4 Vegeta Ex Super attack animation https://t.co/lgxrXoqWMY Dokkan Battle 11th Anni: SSJ4 Vegeta Ex Super attack animation https://t.co/lgxrXoqWMY"
X Link 2026-02-08T05:38Z [----] followers, 28.8K engagements
"@CrashiePhong couldn't have said it better. The impact frames with the other u7 members Goku being in ssj in the first and going all the way up to sign and then mui the callback to Namek Goku. These are things that only a true fan with genuine love can come up with. https://x.com/i/status/2020371560792789218 Cool reference https://t.co/cMIiTwrJDJ https://x.com/i/status/2020371560792789218 Cool reference https://t.co/cMIiTwrJDJ"
X Link 2026-02-08T06:48Z [----] followers, [---] engagements
"@SlightlyAni now that they've hired freelancers and fan artists the possibilities are endless. With the amount of love and passion for the franchise that those people put into their craft the future is looking very bright. Dokkan has long evolved from just "recreating" it's CREATING now"
X Link 2026-02-08T16:48Z [----] followers, [----] engagements
"@ZiedTa they could and that would be amazing. but I don't think it's a realistic outcome. I would expect such a leader to be on a parent and child card. RoG has like 90% of being their leader imo given how this is supposed to be the cards that represents their final GOD forms of Super"
X Link 2026-02-10T19:57Z [----] followers, [---] engagements
"@AguilAlaa @ZiedTa tournament participants for me is worst case scenario cause there's NO ONE . best case would be RoG + Pure Saiyans but the point you are making about Frieza makes sense. even tho I'm not totally sure about it since this seems a full Goku and Vegeta anniversary even in EZAs"
X Link 2026-02-10T20:18Z [----] followers, [---] engagements
"Bleach: Thousand Year Blood War Episode 7"
X Link 2026-02-11T22:20Z [----] followers, [---] engagements
"Since I have over [--] years of direct experience with how Dokkan animations work and even created some high quality ones myself I enjoy analyzing them critically. This is MY point of viewif you disagree thats totally fine. We can discuss POLITELY in the comments"
X Link 2026-02-15T11:08Z [----] followers, [----] engagements
"⚠ IMPORTANT 📷 X has changed how threads work so I now have to manually add each tweet one by one. This means itll take a few minutes for the full thread to be published so I kindly ask for your patience. I'm sorry about this but its out of my control"
X Link 2026-02-15T11:08Z [----] followers, [----] engagements
"That overwhelming speed carries right into the next shot. Thanks to tight rigid timing Goku goes from being far away from the camera to one millimeter from it to completely gone leaving behind a massive trail of dust. all in just a couple of frames"
X Link 2026-02-15T11:10Z [----] followers, [----] engagements
"And it wont be the last time we recognize his style here quite the opposite. Goku instantly moves behind the enemy in a lightning-fast motion destroying the surrounding area in the process. He then strikes with a backward punch without even looking very similar to what-"
X Link 2026-02-15T11:16Z [----] followers, [----] engagements
"-SSB Goku does against Zamasu in the anime. Both the VFX and the impact frames in this sequence feel very modern. And if you were disappointed that SSB Goku didnt get this scene during the last GDC in July. well dont worry Here it is"
X Link 2026-02-15T11:17Z [----] followers, [----] engagements
"The making of Multiverse Mission X is finally out Featuring concept art sketches scrapped ideas test footage project files and much more on how I created my custom Blue Kaioken Vegito. You might want to watch it until the end👀 https://www.youtube.com/watchv=ODRI3loTAX4 https://www.youtube.com/watchv=ODRI3loTAX4"
X Link 2026-02-10T20:36Z [----] followers, 40.2K engagements
"In-depth threads are gonna take a lot this time. There's so much stuff to analyze and talk about. Gonna be a looooooong day"
X Link 2026-02-14T05:00Z [----] followers, 12.1K engagements
"Spent the whole afternoon writing just UI + SSBE's thread. There's just too much stuff to say. Gonna take a small break eat dinner then will finalize and publish it. I will do the SSJ4s tomorrow sorry. In-depth threads are gonna take a lot this time. There's so much stuff to analyze and talk about. Gonna be a looooooong day In-depth threads are gonna take a lot this time. There's so much stuff to analyze and talk about. Gonna be a looooooong day"
X Link 2026-02-14T18:15Z [----] followers, [----] engagements
"Why LR UI Goku + SSBE Vegeta are the second big revolution of Dokkan's animations. - An in-depth and detailed thread - First off this is said with FULL respect for all animators behind it. My aim is to provide constructive and analytical criticism on the animations. LR() +SS() #11 # # https://t.co/gNLtL9tHcA LR() +SS() #11 # # https://t.co/gNLtL9tHcA"
X Link 2026-02-15T11:08Z [----] followers, 86.2K engagements
"In my Gogeta thread back in July I said he was the equivalent of what "Spider-Man: Into the Spider-Verse" was for the animation industry. And now these new units are essentially "Spider-Man: Across the Spider-Verse". With SSJ4 Gogeta they proved they- https://x.com/Mattriosca/status/1948370406290702769 The quality of this Gogeta goes far beyond simply "being the best in the game" his anims represent a true REVOLUTION and a strong positioning both in creative terms and as a showcase of Dokkan's capabilities. Its basically the equivalent of what SpiderVerse was for animation."
X Link 2026-02-15T11:09Z [----] followers, [----] engagements
"What I personally find most fascinating about these animations is how clearly they are a product made by fans for fans. From the sheer amount of details references and small hidden gems you can feel an enormous love for the brand and for the medium itself"
X Link 2026-02-15T11:09Z [----] followers, [----] engagements
"In the following shot his energy rises into the sky alongside Vegetas forming two massive pillars of pure power. The framing here is incredible and sells really well the immense scale of their power also thanks to the smoke on the sides of the mountains"
X Link 2026-02-15T11:09Z [----] followers, [----] engagements
"GOKU 12KI The animation opens with an incredible close-up of Goku activating his aura as he takes a deep breath. The character acting is outstanding and the reference to the iconic MUI reveal close-up is the cherry on top"
X Link 2026-02-15T11:09Z [----] followers, [----] engagements
"The following scene features a very dynamic layout and camera angle reminiscent of the work done by Naoki Tate in Episode [---] of DBS. I loved how to convey Gokus immense speed his figure disappears for a single frame as dust rises-"
X Link 2026-02-15T11:09Z [----] followers, [----] engagements
"In the following scene we see one of the defining traits of UI compared to other transformations: those sinuous and extreme poses. We also see the return of the afterimages another way to represent his speed (were already at three different methods within a single animation)"
X Link 2026-02-15T11:13Z [----] followers, [----] engagements
"Goku surpasses his opponent and with an incredibly elegant backward leap silhouetted against the sun positions himself upside down in front of him before landing the iconic double-fist strike he used against Kefla"
X Link 2026-02-15T11:14Z [----] followers, 16.7K engagements
"GOKU 18KI The [--] Ki is certainly no less impressive. Its opening also features another flawless drawing which just like we noticed for the EX SA was almost certainly done by another extremely well-known artist in the community: Eegii. https://x.com/Mattriosca/status/2020373836584349721 hold on the style is actually VERY similar. EEGI ON THE DOKKAN TEAM https://t.co/Q0FZs3rrfr https://x.com/Mattriosca/status/2020373836584349721 hold on the style is actually VERY similar. EEGI ON THE DOKKAN TEAM https://t.co/Q0FZs3rrfr"
X Link 2026-02-15T11:15Z [----] followers, [----] engagements
"Goku launches himself with a very angular style and shading that strongly recalls the tridimensionality of the Buu Saga. With these assets I believe were looking at another artist Reks recognizable through the extremely stylized shading shapes and the way he draws faces"
X Link 2026-02-15T11:20Z [----] followers, [----] engagements
"Clearly inspired by Genos vs Saitama animated by Yutaka Nakamura in OPM Eegii brings to life the dream of thousands of DBS fans over the past years. And the result is nothing short of insane. The anatomy the shading the colors the comp the impact. everything is PERFECT"
X Link 2026-02-15T11:23Z [----] followers, [----] engagements
"Following the enemy along a beautiful arcing trajectory Goku once again appears behind him. The camera passes between his fingers giving us a shot that pushes foreshortening to its absolute limit presenting an incredibly menacing Goku. I think this was drawn by Reks again"
X Link 2026-02-15T11:24Z [----] followers, [----] engagements
"-to yet another reference to the battle on Namek. This sequence once again shows something only a truly passionate fan could pull off. Someone who deeply knows the brand and can reinterpret a wide range of influences through their own artistic lens. From fans for fans remember"
X Link 2026-02-15T11:26Z [----] followers, [----] engagements
"Then what I think are two of the most beautiful frames of Ultra Instinct across the entire franchise only second to Shida's epic punch in DBS. Artwork style colors lighting compositing effects they all speak for themselves. Theres honestly nothing more to say"
X Link 2026-02-15T11:31Z [----] followers, [----] engagements
"VEGETA 12KI Vegeta had the tough job of redeeming his 10th anniversary variant and winning people over and Id say he fully succeeded LOL. Like Goku this animation opens with an extreme dynamic camera angle very reminiscent of the [--] Ki for the SSJ Trio from WWC 2024"
X Link 2026-02-15T11:36Z [----] followers, [----] engagements
"A good example is this cut. Vegeta barely moves after delivering the kick which kinda ruins all the good anticipation built up in the previous shots. Bit of a a shame. Anyway Barkarotts style is very recognizable in the 2nd frame hes likely the one behind this animation"
X Link 2026-02-15T11:38Z [----] followers, [----] engagements
"Again in the next cut it feels like somethings missing. In my reaction I immediately noticed the lack of smears even though this was a scene that absolutely needed them: Vegetas face should stretch and distort to emphasize his speed yet the it all changes very little"
X Link 2026-02-15T11:41Z [----] followers, [----] engagements
"And then the next scene changes again: Vegetas in the air but when he throws the punch hes on the ground. Is this just one of those Dokkan moments where transitions get losts Tbh Id expect that from the in-house team but from freelancers its a bit harder to believe. Idk"
X Link 2026-02-15T11:43Z [----] followers, [----] engagements
"-but maybe I wouldve done something more like AGL Brolys [--] Ki where with every hit the mountain cracks a little more rather than having it all shatter in one blow at the last punch. But the final hit is still really well executed"
X Link 2026-02-15T11:44Z [----] followers, [----] engagements
"The downward strike hits hard it's dynamic with excellent anticipation and buildup before the terrain breaks. And to finish another series of elegant and marvelous poses from Vegeta( in full Vegito style)-"
X Link 2026-02-15T11:46Z [----] followers, [----] engagements
"This last attack also feels like a "hybrid" one: first the Final Impact due to the hand poses but then in the last frames it looks more like the Spirit Sword he uses in the manga. It's very interesting and cool"
X Link 2026-02-15T11:47Z [----] followers, [----] engagements
"VEGETA ACTIVE Here we are. This my friends is a real VFX Sakuga Fest. Starting with refs to Super Vegeta immediately followed by an impact frame straight out of One Piece or some other modern anime. Also love how aggressive Vegeta looks here and the way his hair flows"
X Link 2026-02-15T11:48Z [----] followers, [----] engagements
"Then comes his IMMENSELY powerful punch repeated [--] times from different angles to emphasize the impact. I love how massive the VFX is covering nearly the entire screen in all [--]. In the first the foreshortening on his left leg is great remembering once again of the SSJ Trio"
X Link 2026-02-15T11:49Z [----] followers, [----] engagements
"Next comes this crazy rotation followed by something Im unfortunately never a fan of: extended impact frame sequences. For me impact frames should be quick. When they lasting for entire seconds they kinda lose their purpose. -"
X Link 2026-02-15T11:50Z [----] followers, [----] engagements
"This shot is an OBVIOUS reference to the Super Tengen Toppa Giga Drill Breaker from Gurrenn Lagann. All those lines on the face the thick and rough lineart the extreme expressions the use of solid black to create volume. its pretty clear imho. Wow"
X Link 2026-02-15T11:53Z [----] followers, [----] engagements
"And then when asked how much stuff do you want on screen the animators clearly answered: "yes. Not content with just the Meteor Explosion pose from Gogeta they went wild with chromatic accents color splashes and every visual thing imaginable. And bro it looks amazing"
X Link 2026-02-15T11:55Z [----] followers, [----] engagements
"The final explosion is the cherry on top. I loved the idea of rendering the entire environment in grayscale leaving the explosion as the only colored element. It makes it truly stand out"
X Link 2026-02-15T11:56Z [----] followers, [----] engagements
"Then we get a full Takahashi style close-up here even with the hatching on the eyebrows and a clear reference to Gogeta Blue with updated and more modern VFX shapes for the Kamehameha and wind. Love how this mixes many different references from different products of the brand"
X Link 2026-02-15T11:30Z [----] followers, [----] engagements
"The finale is also truly stunning: the lingering energy dissolves into various shapes blobs or crosses while the dust acts as a transition bringing the camera in front of Goku. And we get this gorgeous drawing once again likely by Eegii (check the shoulders and triceps)"
X Link 2026-02-15T11:36Z [----] followers, [----] engagements
"Why LR SSJ4 Goku + SSJ4 Vegeta are the second big revolution of Dokkan's animations. - An in-depth and detailed thread - First off this is said with FULL respect for all animators behind it. My aim is to provide constructive and analytical criticism on the animations. UR LR4 +4 #11 # # https://t.co/RQfxLSpjEI UR LR4 +4 #11 # # https://t.co/RQfxLSpjEI"
X Link 2026-02-17T18:15Z [----] followers, [----] engagements
"The next sequence features incredible continuous movement and character acting likely inspired by Ryo Onishis style. This flowing almost unnecessary motion along with the zoom into the pupil are elements weve already seen in DBS Broly"
X Link 2026-02-17T18:42Z [----] followers, [---] engagements
"The quality of this Gogeta goes far beyond simply "being the best in the game" his anims represent a true REVOLUTION and a strong positioning both in creative terms and as a showcase of Dokkan's capabilities. Its basically the equivalent of what SpiderVerse was for animation"
X Link 2025-07-24T13:11Z [----] followers, 40.8K engagements
"As I explained in my previous thread on Goku SSJ4 (Daima) Dokkan animations have a limited 20-second window to thrill the player. Naturally a playground like that becomes the perfect space for animators who want to have fun and pack in as many crazy creative ideas as possible"
X Link 2026-02-15T11:09Z [----] followers, [----] engagements
"After this introduction I think its clear to everyone that these animations were almost certainly produced by an external team likely made up of freelancers. As already pointed out after watching UI Gokus EX SA its not hard to recognize certain iconic and well known styles-"
X Link 2026-02-15T11:09Z [----] followers, [----] engagements
"-them publicly wouldnt be a good move and could potentially create uncomfortable situations. If youre curious and I highly recommend looking into it because theyre all incredibly talented artists you can easily search their names on your own Now lets begin"
X Link 2026-02-15T11:09Z [----] followers, [----] engagements
"ENTRANCE We immediately open with a beautiful drawing of Goku UI where the heavy use of shadows makes him stand out sharply from the background. I like the concept of having the intro start with him meditating and adapting to using Ultra Instinct"
X Link 2026-02-15T11:09Z [----] followers, [----] engagements
"In the following cut were greeted by a very recognizable style one weve already seen in some scenes of INT LR Trunks. Barkarott. The sharp angular shading along with those curved well-defined Buu Sagastyle eyebrows are a dead giveaway. Id confidently say its him"
X Link 2026-02-15T11:09Z [----] followers, [----] engagements
"The intro concludes with the two rivals standing side by side ready to fight their expressions determined striking a pose that is pure aura farming. Such a cool first animation Gokus pose even reminded me of his LF PUR in Legends. good old times"
X Link 2026-02-15T11:09Z [----] followers, [----] engagements
"Also worth noting is the subtle blur along the edges of the frame which guides the viewers eye toward the focal point of the action. The animation concludes with a stunning beam fired directly at the opponent its pose inspired by the attack Goku used against Frieza on Namek"
X Link 2026-02-15T11:25Z [----] followers, [----] engagements
"The compositing department also deserves praise: a subtle blur applied across the scene and a slight desaturation of the colors prevent the cuts from feeling visually overwhelming while still maintaing a strong visual appearance"
X Link 2026-02-15T11:27Z [----] followers, [----] engagements
"In the next cut Vegeta envelops himself in his aura (amazing) and launches at the opponent. The timing is excellent and the arc-shaped trail emphasizes the movement perfectly with the pace enhanced by the very next shot which contrasts it via slow-motion"
X Link 2026-02-15T11:39Z [----] followers, [----] engagements
"This happens a lot in One Piece and Ive always disliked it. Also here the frames feature Vegeta much bigger than in the previous or following cuts feeling more like a just for the sake of looking cool addition than a natural and properly designed part of the sequence"
X Link 2026-02-15T11:51Z [----] followers, [----] engagements
"Anyway my critique stops here because what comes next genuinely warmed my heart as a hardcore mecha fan. Yes. Theres now a mecha anime reference in Dokkan. And I couldn't be happier"
X Link 2026-02-15T11:53Z [----] followers, [----] engagements
"I wont repeat what I already said in my UI + SSBE thread regarding why I consider this the second major revolution of modern Dokkan since Id basically be copying it word for word. If you're curious you can read my full thoughts there: https://x.com/Mattriosca/status/2022991529070202920 This is going to be a very long and detailed analysis as I believe this character truly deserves. Before diving deep into his animations I want to explain why I consider this release the second revolution of modern Dokkan animations after SSJ4 Gogeta. https://x.com/Mattriosca/status/2022991529070202920 This is"
X Link 2026-02-17T18:15Z [----] followers, [---] engagements
"Addressing the elephant in the room I do NOT think this Vegeta looks rough. Beyond the fact that the character acting is very solid and fluid the style itself feels unique and something we havent really seen in Dokkan before"
X Link 2026-02-17T18:17Z [----] followers, [---] engagements
"However just like with INT Trunks and SSBE Vegeta they once again frame the character at the bottom of the screen. I still genuinely dont get it. With a 9:16 aspect ratio placing everything at the bottom instead of centering it just doesnt make sense to me sorry"
X Link 2026-02-17T18:19Z [----] followers, [---] engagements
"-of it and ends up framed from behind. Then in the very next cut the exact same thing happens again. Why twice You see him complete an action then almost reset and repeat it in the same way. It feels very odd. I would have made him do the punch the first time"
X Link 2026-02-17T18:41Z [----] followers, [---] engagements
"And just like with Vegeta (again) they actively use the background by sending the enemy crashing through one building before slamming into another. Also that smoke looks amazing The slight blur on the brighter areas helps blend it even more naturally into the environment"
X Link 2026-02-17T18:41Z [----] followers, [---] engagements
"We now get to the mirror of Vegetas crazy sequence. However I find Gokus version cleaner and easier to follow: unlike Vegeta who constantly shifts angles and moves all over the bg Goku is consistently shown from the same perspective making the sequence far more readable"
X Link 2026-02-17T18:43Z [----] followers, [---] engagements
"Even though its not as wild as Vegetas it still keeps the modern flair we discussed earlier with exaggerated poses and VFX shapes that are sharp and bold. I especially love the second image with the way the lines are drawn using those irregular and rough strokes"
X Link 2026-02-17T18:44Z [----] followers, [---] engagements
"-were capable of producing animations with a bold and modern approach. With these new characters just like Across the Spider-Verse the foundations of that first revolution are pushed beyond delivering a final product that rivals the absolute peaks of the whole franchise"
X Link 2026-02-15T11:09Z [----] followers, [----] engagements
"I also find it very interesting how the transformation from regular SSB to SSB Evolved isnt reflected only in the aura and color palette but also in the hair itself which becomes noticeably sharper and more pointed"
X Link 2026-02-15T11:09Z [----] followers, [----] engagements
"-only to reappear and shatter the ground in the same instant. It almost feels as if the camera cant keep up as though the frame order itself has been displaced by the intensity of the action. And that pose with the smears. too good"
X Link 2026-02-15T11:09Z [----] followers, [----] engagements
"-that Goku was WAY faster than the camera and has already reached the opponent long before "us". That's yet another clever way to portray his god-like speed"
X Link 2026-02-15T11:13Z [----] followers, [----] engagements
"We then get one of the best shots of this entire SA. Such a crazy angle and I love that it's shaded using almost the same style and colors as the DBS manga covers (or manga coloring in general); immediately followed by the famous MORO PUNCH most likely done by Eegii again"
X Link 2026-02-15T11:22Z [----] followers, [----] engagements
"The punchs impact is delayed by a few frames building good anticipation which is instantly rewarded by a massive vibrant shockwave that engulfs the entire arena and the camera itself. But once everything settles the camera tilts upward toward a Goku who is not done yet"
X Link 2026-02-15T11:24Z [----] followers, [----] engagements
"Worse it alternates between a normal frame and one with only very subtle smears. Almost like they didnt have the time or budget to add them. And the transition to the following scene is super weird too. It's too fast barely giving the viewer time to register whats happening"
X Link 2026-02-15T11:42Z [----] followers, [----] engagements
"In any case the next sequence is excellent: very interesting posing something new for Blue Evo Vegeta followed by a flurry of punches while the enemy is embedded in the mountain. Small nitpick: I get the directorial choice to throw all the punches and delay the rock breaking-"
X Link 2026-02-15T11:43Z [----] followers, [----] engagements
"From here on tho wow just incredible. Really interesting choice to FINALLY take advantage of the background actively not just as a wall to throw or slam enemies against. Also the focus on Vegetas left hand perfectly anticipates the SAs finale prepping the viewer"
X Link 2026-02-15T11:46Z [----] followers, [----] engagements
"And then oh boi. This move is called Galaxy Breaker and it is ABSURD. Apart from the insanely smooth gestures right before the attack and the obvious nod to the Saiyan Saga what I loved most was the beams texture and the shift in Vegetas color palette"
X Link 2026-02-15T11:50Z [----] followers, [----] engagements
"Since I have over [--] years of direct experience with how Dokkan animations work and even created some high quality ones myself I enjoy analyzing them critically. This is MY point of viewif you disagree thats totally fine. We can discuss POLITELY in the comments"
X Link 2026-02-17T18:15Z [----] followers, [---] engagements
"Plus as always for this big releases I recorded my reaction and first thoughts on the animations which you can watch here (it was [--] am my time so I apologize for the volume lol) https://www.youtube.com/watchv=ekihfhHXGxE https://www.youtube.com/watchv=ekihfhHXGxE"
X Link 2026-02-17T18:15Z [----] followers, [----] engagements
"These units are packed with experimentation so I genuinely dont see this as a flaw. Sure single frames may look a bit weird at times but the costant changes of lineart and features on each frame reminded me of that iconic cut from Shinya Ohira in One Piece. I like it"
X Link 2026-02-17T18:18Z [----] followers, [---] engagements
"And to top it all off the reference to the 4th Anniversary LRs artworks. What a beautiful entrance. Simple and not overly flashy. I love how both this one and the TOP Duos showcase two completely different yet faithful approaches to Goku and Vegetas collaboration"
X Link 2026-02-17T18:18Z [----] followers, [---] engagements
"Thankfully the very next sequence delivers some incredible foreshortening and extremely sharp drawings. I love how the hand is elongated and distorted by its proximity to the camera in the first shot; and Vegetas face in the second one is just incredible it's so detailed"
X Link 2026-02-17T18:20Z [----] followers, [---] engagements
"That said this part was absolutely INCREDIBLE The focus on Vegetas hand gestures as he moves away from the camera he comes back while pulling his arm building fantastic anticipation and then the massive hit with great foreshortening And look at the pose It's so good"
X Link 2026-02-17T18:22Z [----] followers, [---] engagements
"And just when you think hes finished they hit you with a final nod straight from the Saiyan Saga. I love that its not just the effect shapes but even the holes in the aura were redrawn in the exact same spots they are in the original scene. Incredible attention to detail"
X Link 2026-02-17T18:22Z [----] followers, [---] engagements
"Even the beam doesnt have the usual shape we always see. Instead it references cuts reminiscent of animators like Nakamura with a stretched ball of energy traveling at insane speed across a dark one-toned background casting light in simple shapes all around it"
X Link 2026-02-17T18:35Z [----] followers, [---] engagements
"I LOVED the ending. Not just for Vegetas aura farming but for the way the beam distorts and stretches on impact almost wrapping around the building like it was a real entity and not just some energy. And then the explosion straight up looks like a NUCLEAR BOMB"
X Link 2026-02-17T18:35Z [----] followers, [---] engagements
"SEE HOW MUCH BETTER THE FRAMING IS WHEN CHARACTERS ARE AT THE CENTER"
X Link 2026-02-17T18:36Z [----] followers, [---] engagements
"AMAZING impact on this punch with massive hit effects taking over most of the screen and the aura dissolving into these very dynamic shapes. The circular effects also reminded me of SSB Gogeta and visually represent the energy of the dash being "unleashed" with this punch"
X Link 2026-02-17T18:37Z [----] followers, [---] engagements
"I mean it's cool seeing characters exclusive to GT giving the energy but it's not nearly enough if 70% of the animation is the same as the 8th anniversary one. Again at least it serves a specific gameplay purpose but I still don't like it"
X Link 2026-02-17T18:46Z [----] followers, [---] engagements
"Well we are finally at the end. I think this Part [--] really delivered on the animations and set a new standard for what this game can offer. I think UI+SSBE's animations are a bit better than these but they are both 9.5-10/10 for me. Congrats to everyone who worked on this"
X Link 2026-02-17T18:46Z [----] followers, [---] engagements
"My in-depth analyses for ALL 11th Anniversary characters' animations - SSJ4 Goku (Daima): - SSJ3 Vegeta (Daima): - SSJ4 Vegeta + SSJ4 Goku: - UI Goku + SSBE Vegeta: https://x.com/Mattriosca/status/2022991519398142292 https://x.com/Mattriosca/status/2023823750035374121 https://x.com/Mattriosca/status/2016883315568001025 https://x.com/Mattriosca/status/2016823310311465131 Why LR UI Goku + SSBE Vegeta are the second big revolution of Dokkan's animations. - An in-depth and detailed thread - First off this is said with FULL respect for all animators behind it. My aim is to provide constructive and"
X Link 2026-02-17T18:53Z [----] followers, [----] engagements
"-of modern Dragon Ball what they do within the episodes they are in works exclusively in the context of an anime episode. For most of episode [--] Goku does a lot of melee combat with Gomah. Yet the truly memorable moments of this fight can be counted on one hand"
X Link 2026-01-29T10:40Z [----] followers, [----] engagements
"Why is that On one side within the episodes narrative structure the writers goal was to convey Gomahs endless stamina and resilience showing continuous exchanges that lead nowhere. On the other high-spectacle scenes cant be sustained indefinitely both because-"
X Link 2026-01-29T10:40Z [----] followers, [----] engagements
"This brings us to the main point: Gokus [--] Ki Super Attack is an example of poor adaptation. The scene it references comes from the very beginning of the final episode of the series where the last battle is about to unfold. In the anime its purpose is to introduce-"
X Link 2026-01-29T10:41Z [----] followers, [----] engagements
"-that battle and slowly build tension which then culminates in Goku launching himself at Gomah. And in fact the scene is quite long in the anime: you see Goku charging his energy the reactions of the other characters and finally Goku closing his eyes followed by a pause in-"
X Link 2026-01-29T10:42Z [----] followers, [----] engagements
"This was a bad decision imo. As explained earlier the time available is very limited and spending nearly half of it on buildup alone is a risky choice. It can work (see STR LR Ross [--] Ki) but only if the payoff is absolutely perfect. Unfortunately thats not the case here"
X Link 2026-01-29T10:43Z [----] followers, [----] engagements
"In the original cut by Naotoshi Shida after Goku lands his punch on Gomah the two crash into a mountain break through it followed with a camera switch from behind and slam into the ground all enhanced by Shidas signature wave-like motion. -"
X Link 2026-01-29T10:43Z [----] followers, [----] engagements
"-are structured for the [--] Ki from this point onward. Take this scene: Goku hits Gomah and chases him through a series of rocks. It serves to build anticipation: the more rocks they go through the higher the tension preparing the viewer for whats coming next"
X Link 2026-01-29T10:46Z [----] followers, [----] engagements
"Dokkan however "betrays" the viewers expectations. It cuts the sequence short showing only Gomah emerging from the rocks and ending the animation with him crashing to the ground. This inevitably leaves the viewer disappointed because up until that moment the animation led-"
X Link 2026-01-29T10:46Z [----] followers, [----] engagements
"him/her to anticipate one outcome only to deliver a completely different one. And if you compare it to the source material you will notice that this sentiment was predictable: the animation merges two separate moments from the anime so its normal that the conclusion doesnt-"
X Link 2026-01-29T10:47Z [----] followers, [----] engagements
"-this kind of camera "shake" when its used to give the shot a more realistic feel as if the camera were being handheld by the cameraman and therefore slightly unstable. Here however were flying who knows how many meters above the ground so it's not very realistic lol"
X Link 2026-01-29T14:37Z [----] followers, [----] engagements
"12 KI I consider this to be a generally good animation. Unlike Goku who had more source material but fewer scenes that truly worked for Dokkan Vegeta had much less to draw from yet almost all of his scenes are great. with one exception which Ill get to later"
X Link 2026-01-29T14:37Z [----] followers, [----] engagements
"Even though everything is animated through asset tweening (you can tell from the bicep and forearm) it still comes across as extremely smooth. I also think they might have used a puppet or warping tool based on how the armor "deforms" and react to the movement. But i'm not sure"
X Link 2026-01-29T14:37Z [----] followers, [----] engagements
"That said at least in its "base" version this animation also has a flaw: a single transition. Unfortunately this is nothing new for Dokkan we know there have been plenty of cases in the past where transitions between scenes lack proper flow (yeah I'm looking at you TEQ UI)"
X Link 2026-01-29T14:37Z [----] followers, [----] engagements
"-now without his aura (which he had just before) flies past him at a faster speed. This doesnt work. It breaks the flow too abruptly and the transition from the hyper-fast sequence before isnt properly guided. Once again this happens because Dokkan altered the source"
X Link 2026-01-29T14:37Z [----] followers, [----] engagements
"This animation is in fact the result of merging two different scenes. In the original after the final punch Vegeta performs a completely different movement that preserves the momentum built up until that point. The other scene shows Vegeta striking Daima from behind.-"
X Link 2026-01-29T14:37Z [----] followers, [----] engagements
"Not only does the movement that follows Vegetas final punch stay fully consistent with everything that came before it (which unsurprisingly is exactly how it plays out in the original animation) but it also flows perfectly into the added scene that follows"
X Link 2026-01-29T14:37Z [----] followers, [----] engagements
"The framing of the next shot follows the momentum of the previous one creating a seamless transition. And thankfully this time it feels like they truly understood the need to add something new beyond Daimas source material and guess what the result is excellent"
X Link 2026-01-29T14:37Z [----] followers, [----] engagements
"@Minatos_Flash this is actually very good point that I didn't consider. The 18ki is preparing you for what's coming next. that's a cool way to see it indeed. I can somewhat agree with it but I also think it doesn't work that well in practice since the enemy is below the arena after the 18ki"
X Link 2026-01-29T20:40Z [----] followers, [---] engagements
"@Minatos_Flash Plus the even if it was meant like that I don't think those [--] seconds of dragging the enemy forward were not worth it regardless. In a way I would almost want the 18ki to end asap so I can get to the good stuff. And the issue of using [--] years old effects still remains imo"
X Link 2026-01-29T20:42Z [----] followers, [--] engagements
"btw I went all in on [--] in honor of my favorite character from Arcane Vi. Guess it's just that easy 📢Results Update📢 "Seize It Dokkan Chances" results are in Numbers drawn live by Producers OMATSU and Geppy: [--] We'd love to see your results in the replies Keep enjoying the live stream *Exchange period for the winning Chance Balls: 1/28 21:00 - 3/10 06:59 PST 📢Results Update📢 "Seize It Dokkan Chances" results are in Numbers drawn live by Producers OMATSU and Geppy: [--] We'd love to see your results in the replies Keep enjoying the live stream *Exchange period for the winning Chance Balls:"
X Link 2026-01-30T13:19Z [----] followers, [----] engagements
"@Ciraele1 (if the leaks are true) UI Goku with original stuff and potentially better animations than SSJ4 Gogeta"
X Link 2026-02-02T09:31Z [----] followers, [---] engagements
"WOW Adobe is ending support for Animate This could be HUGE for Dokkan since this is the only software that can create LWF files. I think they should be fine tho since you'll still be able to use the program and even Flash from [----] can make them . but still crazy to see"
X Link 2026-02-02T18:56Z [----] followers, 17.1K engagements
"Don't worry Vegito fans I got y'all. #DokkanBattle"
X Link 2022-01-27T13:01Z [----] followers, [----] engagements
". most HYPE anniversary https://t.co/HgbXNjnJos most HYPE anniversary https://t.co/HgbXNjnJos"
X Link 2023-01-20T10:57Z [----] followers, 53.5K engagements
"I don't follow OP but I enjoy watching some cuts here and there because the animations are always superb. And this time they sure are as well but PERSONALLY I found them way too exaggerated and confusing. I literally couldn't tell what was going :( Luffy Gear [--] vs Kaido #ONEPIECE1071 https://t.co/JZJ3QhiYO6 Luffy Gear [--] vs Kaido #ONEPIECE1071 https://t.co/JZJ3QhiYO6"
X Link 2023-08-06T09:08Z [----] followers, 212K engagements
"So good even after almost three years 🥹"
X Link 2024-02-21T20:48Z [----] followers, 41.3K engagements
"IT'S ACTUALLY THE FINAL EXPLOSION HE USED AGAINST TOPPO If standard Blue Vegeta has "Final God Explosion" as his ultimate which I suppose is the attack he used vs GoD Toppo. what is Blue Evolution Vegeta going to have🤔 https://t.co/A80A2MtzLI If standard Blue Vegeta has "Final God Explosion" as his ultimate which I suppose is the attack he used vs GoD Toppo. what is Blue Evolution Vegeta going to have🤔 https://t.co/A80A2MtzLI"
X Link 2024-06-13T20:46Z [----] followers, 53.7K engagements
"Why I think the new LR UI Goku's animations are NOT good. - An in-depth and detailed thread - First of all everything I will say comes with full respect towards all animators that worked on this who are probably in a rough schedule and couldn't do much about all of this. - # # https://t.co/5UiBXB4FQv # # https://t.co/5UiBXB4FQv"
X Link 2024-06-26T20:10Z [----] followers, 566.3K engagements
"No worries guys I got this. @_Halvard RIP blue kaioken vegito. https://t.co/GSbNusbq6V @_Halvard RIP blue kaioken vegito. https://t.co/GSbNusbq6V"
X Link 2024-11-04T22:08Z [----] followers, 27.3K engagements
"After [--] years I can finally show you the results of our hard work Especially that last one which is an original animation that I've kept secret for over [--] years Hope you guys like them ❤ Check out the animations for "Super Saiyan God SS Goku (CC) & Super Saiyan God SS Vegeta (CC)" and the banner unit "Super Saiyan [--] Vegito (Xeno)" Once the duo fuses into Vegito his Active Skill features an Original Animation #MultiverseMissionX #mmx #dokkanbattle #mmxproject https://t.co/KeYeZbFgYC Check out the animations for "Super Saiyan God SS Goku (CC) & Super Saiyan God SS Vegeta (CC)" and the banner"
X Link 2025-01-15T20:43Z [----] followers, 138.3K engagements
"Was looking through some LR arts' assets and I found SOME insane impact frames. These look so good"
X Link 2025-02-09T15:52Z [----] followers, 378.9K engagements
"Last but not least this Broly reference GOES SO HARD LOOK AT THEM"
X Link 2025-05-11T08:56Z [----] followers, 54.3K engagements
"Merged Zamasu's active is literally 80% recycled. Very bad. HOWEVER THE OTHER ONE IS INSANE WOW"
X Link 2025-07-06T02:46Z [----] followers, 22.9K engagements
"I AM SPEECHLESS. [--] #GlobalDokkanCP # # https://t.co/JEE9j9ij9Y [--] #GlobalDokkanCP # # https://t.co/JEE9j9ij9Y"
X Link 2025-07-21T03:15Z [----] followers, 42.6K engagements
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