@ffffffrolov ffffffrolovffffffrolov posts on Reddit about elements, demo, voxels, math the most. They currently have [---] followers and [--] posts still getting attention that total [--] engagements in the last [--] hours.
Social category influence technology brands nfts
Social topic influence elements, demo, voxels, math, drone, colors, generated, let me, open ai, birds
Top assets mentioned Voxels (voxels)
Top posts by engagements in the last [--] hours
"Prototyped an AR Display Interaction for a Phone Joystick (AR app: XRI Phone app: SwiftUI) Unity3D Unity3D"
Reddit Link 2025-03-06T14:52Z [---] followers, [----] engagements
"AR Display Prototype virtualreality virtualreality"
Reddit Link 2025-03-06T16:38Z [---] followers, [----] engagements
"AR Portal Display Experiment Unity3D Unity3D"
Reddit Link 2025-03-26T12:59Z [---] followers, [--] engagements
"Using a portal as an AR display virtualreality virtualreality"
Reddit Link 2025-03-26T13:01Z [---] followers, [---] engagements
"Mixed Reality Drone Captures Reality 🤯 virtualreality virtualreality"
Reddit Link 2025-04-01T09:58Z [---] followers, [---] engagements
"Using a Mixed Reality drone to record Reality Unity3D Unity3D"
Reddit Link 2025-04-01T09:59Z [---] followers, [---] engagements
"1000 Bouncing Balls in Box/Sphere-Shaped Space RealityKit I did another experiment with RealityKit to practice ECS. VisionPro VisionPro"
Reddit Link 2025-04-11T17:59Z [---] followers, [--] engagements
"Bouncing Balls with RealityKit A quick simulation sketch to practice ECS. visionosdev visionosdev"
Reddit Link 2025-04-11T18:01Z [---] followers, [--] engagements
"AR Gravity Portal After I shared my prototype with an AR Camera Portal a few people asked me what would happen if it was not a camera stream but the scene itself was attached to the portal with all the physics affected. Good question I made a quick prototype to test it. And the answer. You can see it It's FUN. Of course the behavior might seem wholly messed up but when one sees a failure another sees an opportunity. You might be able to leverage these two modes to activate some game mechanics like solving puzzles or repurposing your weaponry. virtualreality virtualreality"
Reddit Link 2025-04-16T09:41Z [---] followers, [---] engagements
"AR Portal: Respecting Gravity After I shared my prototype with an AR Camera Portal a few people asked me what would happen if it were not a camera stream but the scene itself was attached to the portal with all the physics affected. Good question I made a quick prototype to test it. And the answer. You can see it It's FUN. Of course the behavior might seem wholly messed up but when one sees a failure another sees an opportunity. You might be able to leverage these two modes to activate some game mechanics like solving puzzles or repurposing your weaponry. Unity3D Unity3D"
Reddit Link 2025-04-16T09:59Z [---] followers, [---] engagements
"Plexus Effect with RealityKit Recreated the Plexus Effect with RealityKit. The effect is very cool on its own but experiencing it in the immersive mode makes it absolutely mesmerizing. If you have Apple Vision Pro you can try it on your own TestFlight https://testflight.apple.com/join/kFz9CmVM(https://testflight.apple.com/join/kFz9CmVM) VisionPro VisionPro"
Reddit Link 2025-04-22T14:30Z [---] followers, [--] engagements
"Experiment with Plexus Effect and RealityKit If you have Apple Vision Pro you can try it on your own TestFlight https://testflight.apple.com/join/kFz9CmVM(https://testflight.apple.com/join/kFz9CmVM) visionosdev visionosdev"
Reddit Link 2025-04-22T14:31Z [---] followers, [--] engagements
"AR Camera Portal and DualSense Made a prototype for the AR Camera Portal with a DualSense controller. For previous prototypes with custom controllers I calculated the positioning of the portal based on hand-tracking data. So expectably it also worked very well with a mainstream controller. The prototype allows us to leverage an interaction pattern we have always taken for granted: using the whole body to structure interaction systems. This approach with physical input systems providing haptic feedback and AR/VR displaying devices with no coverage limits makes it truly magical. I want to see"
Reddit Link 2025-04-28T10:46Z [---] followers, [--] engagements
"DualSense controller and AR Camera Portal Made a prototype for the AR Camera Portal with a DualSense controller. For previous prototypes with custom controllers I calculated the positioning of the portal based on hand-tracking data. So expectably it also worked very well with a mainstream controller. The prototype allows us to leverage an interaction pattern we have always taken for granted: using the whole body to structure interaction systems. Hope we will see something like this on VisionOS and Quest as part of the core system experience. I also prepared an APK file so if you have Meta"
Reddit Link 2025-04-28T10:51Z [---] followers, [--] engagements
"Using a shader for UI mesh transformations I love using shaders to do mesh transformations. It's great for performance optimization and helps encapsulate art/visual design decisions on a lower level of implementation with a thin but expressive API. For this particular example I used vertex colors to mark some areas that are used in the shader to do visual effects and spatial transformations: changing colors and animating the knob. Time interpolation input is processed with a C# script and mesh transformation logic is done on HLSL wrapped with Shader Graph (used URP). Plan to make a little UI"
Reddit Link 2025-05-07T16:00Z [---] followers, [----] engagements
"Volumetric UI with a shader-based spatial mesh transformation removed virtualreality virtualreality"
Reddit Link 2025-05-07T16:02Z [---] followers, [---] engagements
"Gen UI Image: Creating Texture Placeholders For UI with AI Made a Unity3D package GenUIImage that creates a UI image with an AI-generated texture. It might be helpful when you prototype and need a quick rough visualization of your ideas or put some throw-away placeholders for visuals. Currently it supports only OpenAI image generative models but I plan to add more. Get the package and learn more about it https://github.com/Volorf/gen-ui-image(https://github.com/Volorf/gen-ui-image) Let me know what you think Unity3D Unity3D"
Reddit Link 2025-06-03T10:37Z [---] followers, [--] engagements
"Made a little XR demo with my VolumeUI library Added pressing states toggle group processing sounds and pointer/direct touch support to my VolumeUI library (will release once it's finished). A few people asked me if there are benefits of using 3D over 2D UI. I believe that using 3D interfaces for spatial interactions that involve the human body allows you to utilize additional visual cues such as shadows highlights and reflections. These properties help increase spatial awareness of UI elements thereby enhancing the accuracy of body movement and aiming. UX that leverages these 3D properties"
Reddit Link 2025-07-07T09:16Z [--] followers, [---] engagements
"Made a VR training simulator for founders using my VolumeUI library Added pressing states toggle group processing sounds and pointer/direct touch support to my VolumeUI library (will release once it's finished). A few people asked me if there are benefits of using 3D over 2D UI. I believe that using 3D interfaces for spatial interactions that involve the human body allows you to utilize additional visual cues such as shadows highlights and reflections. These properties help increase spatial awareness of UI elements thereby enhancing the accuracy of body movement and aiming. UX that leverages"
Reddit Link 2025-07-07T09:22Z [--] followers, [--] engagements
"VolumeUI: Button Interaction Added button interaction to my 3D UI library. The primary input target for this volumetric framework is direct touch interaction for AR/VR. The library has a feature. All spatial transformations are processed in the vertex shader. That is the UI class sets default values and triggers the animation that happens in the shader. Besides being cool 3D UI brings significant UX improvements. Such spatial interaction engages the human body allowing us to leverage additional visual cues such as shadows highlights and reflections. These properties help increase spatial"
Reddit Link 2025-07-28T08:46Z [--] followers, [--] engagements
"Parametric Volumetric UI Backplate Added a backplate to my Volumetric UI library. Like other UI elements it's also parametric meaning you can change its size without worrying that it will be unpleasantly distorted (a common mistake in XR). All spatial transformations are done on the shader which is performance-friendly. Right now you can't change the radius because I want to keep a particular design style dominant so not being able to change the corner radius is a way to encapsulate it. But I may change my mind :) Unity3D Unity3D"
Reddit Link 2025-08-18T15:09Z [--] followers, [---] engagements
"WIP Modal Panel Demo With VolumeUI Made a modal panel demo with UI elements from my VolumeUI library. The coolest part of the lib is that you can bind all interactables to anything with the "pressing" factor which is a normalized value (0.0-1.0) that tells how much the user pressed the button. So you can create all sorts of user-input-driven animations. I love this approach: it kills two birds with one stone. These animations will be barely noticeable for users who interact fast with your UI so that the UI motion won't interfere with the user's interactive process. And for users who are new"
Reddit Link 2025-08-21T18:33Z [--] followers, [--] engagements
"VolumeUI Modal Panel Demo in VR Tested some of the components of my VolumeUI library (still work-in-progress) in VR. Thought it would be nice to add RGB corners to the backplate as well. So did it. All components will support some types of RGB animations. Unity3D Unity3D"
Reddit Link 2025-09-03T08:45Z [--] followers, [--] engagements
"VR Test of my VolumeUI library work-in-progress Tested some of the components of my VolumeUI library in VR. Thought it would be nice to add RGB corners to the backplate as well. So did it. All components will support some types of RGB animations. virtualreality virtualreality"
Reddit Link 2025-09-03T08:48Z [--] followers, [---] engagements
"VolumeUI Modal Panel Prototype Last time I shared a demo with my work-in-progress VolumeUI library many people asked if there is sound in the interaction and how they could try this prototype. So I made an APK file. If you have a Meta Quest device you can test it. Let me know what you think GitHub https://github.com/Volorf/xr-prototypes#volumeui-modal-panel(https://github.com/Volorf/xr-prototypes#volumeui-modal-panel) virtualreality virtualreality"
Reddit Link 2025-09-18T12:39Z [--] followers, [---] engagements
"Made a prototype: AR scene Unity + XRI and Phone Controller SwiftUI Unity3D Unity3D"
Reddit Link 2025-02-19T11:59Z [--] followers, [---] engagements
"Made a little interaction experiment on VisionOS SwiftUI + RealityKit visionosdev visionosdev"
Reddit Link 2025-02-24T10:47Z [--] followers, [--] engagements
"A little experiment with 3D UI on VisionOS SwiftUI + RealityKit VisionPro VisionPro"
Reddit Link 2025-02-24T10:54Z [---] followers, [---] engagements
"Debugging Spatial Interactions Unity3D Unity3D"
Reddit Link 2025-11-17T10:11Z [--] followers, [---] engagements
"Prototyped haptic feedback for hand-tracking based interactions Unity3D Unity3D"
Reddit Link 2025-12-01T09:26Z [--] followers, [---] engagements
"Haptic Feedback Experiment with Hand Tracking virtualreality virtualreality"
Reddit Link 2025-12-12T11:08Z [--] followers, [---] engagements
"Haptic Feedback Experiment with Hand Tracking Unity3D Unity3D"
Reddit Link 2025-12-13T08:34Z [--] followers, [---] engagements
"AR Finger Drums virtualreality virtualreality"
Reddit Link 2026-01-26T15:12Z [--] followers, [---] engagements
"Voxel creation exploration virtualreality virtualreality"
Reddit Link 2026-02-02T15:47Z [--] followers, [---] engagements
"Dot Product Visualisation Unity3D Unity3D"
Reddit Link 2025-09-12T10:29Z [--] followers, [---] engagements
"Cross Product Visualisation Unity3D Unity3D"
Reddit Link 2025-11-07T19:07Z [--] followers, [---] engagements
"Math for Spatial Interactions Unity3D Unity3D"
Reddit Link 2025-10-23T17:46Z [--] followers, [---] engagements
"Essential Math for AR/VR Interactions virtualreality virtualreality"
Reddit Link 2025-10-24T14:50Z [--] followers, [--] engagements
"Creating Voxels with Hand-Tracking virtualreality virtualreality"
Reddit Link 2025-11-10T11:34Z [--] followers, [----] engagements
"Voxel Creating Interaction Unity3D Unity3D"
Reddit Link 2025-11-12T12:06Z [--] followers, [---] engagements
"AR Snake Game Prototype visionosdev visionosdev"
Reddit Link 2026-02-11T17:20Z [--] followers, [--] engagements
"Voxel creation exploration visionosdev visionosdev"
Reddit Link 2026-02-02T16:56Z [--] followers, [---] engagements
"AR Snake Game Prototype virtualreality virtualreality"
Reddit Link 2026-02-11T17:17Z [--] followers, [---] engagements
"Minecraft-sized voxels in AR virtualreality virtualreality"
Reddit Link 2026-02-16T17:40Z [--] followers, [---] engagements
"Minecraft-sized voxels in AR visionosdev visionosdev"
Reddit Link 2026-02-16T17:59Z [--] followers, [--] engagements
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